
Mr Ignitious
R.E.C.O.N. Minor Threat.
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Posted - 2009.06.01 06:52:00 -
[1]
it's highly unlikely this post will be widely seen, but liang mentioned prevalence of shield tanked everything. I would like to stand before you today to say that I whole heartedly agree. Liang said amarr was still mostly armored tanked but hell, i fit shield extenders on all my zealots since plating yourself ****s on your speed and agility. If I do that I am most likely to die in any given sniper or nano hac gang. The shield tanked myrm isn't used widely yet, but anyone can quickly eft up the shield buffer myrm and appreciate it. If I were ludicrous enough to buy a deimos I'd put a shield extender on it as well. Scimitars are becoming my best friends. I can agree that shield buffered amarr bs seems a bit silly though =P
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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Mr Ignitious
R.E.C.O.N. Minor Threat.
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Posted - 2009.06.01 07:29:00 -
[2]
Originally by: Mohenna Edited by: Mohenna on 30/05/2009 09:43:50 The ONLY problem with lasers is that all T2 ammo sucks, but scorch and null are ok. Scorch is particularly good NOT for stats, but for the purpose of lasers: as midrange weapons, using longrange ammo on a shortrange weapon works particularly well. The solution is simple. Short range ammo should also be good. Combine it with blasters, that are intended for short range, and you get the same level of synergy for other t2 weapons. (How? Imho, by changing its penalty to one that while significant, does not go against its role for starters! short range hybryd ammo that wreaks tracking?! that is the problem come on)
This alone will probably solve every possible problem. Even if it doesn't, you test it first, and after some time of live testing on TQ you consider moving on!
About this thread. Everytrolly seems to think only about the best case scenarios, but - not everybody has lvl V gunnery in all weapons - not everybody has even t2 guns - not everybody has all support skills at V: amarrians need capacitor, gallente need tracking (and webbing), and so on - you must account for many possible scenarios, lowsec, nullsec, highsec, fleets, smallgangs, solo: the 9 combinations already give you 8 different scenarios that nobody accounted for. PLUS the different needs of skilling up for every weapon; PLUS the capacitor needs; PLUS the need of being in a fleet or not...
Quit with the whining and don't ask for more swinging of the nerfbat, that's silly. Balance after 5 years in a game should be done with smaller and smaller, cautious steps. The nerfbat changes completely roles, you all know that after a nerfbat swing there is a mass migration of FOTM. Why would you want that? The only possible answer is - you want to be the OP one this time.
edited for clarity
I agree with the T2 ammo component, I mean ( I forget which close range ammo it is for, beams or pulse) but a shield hp reduction on an amarr ship... buhahah. What I'm thinking though is perhaps a structure HP reduction for void and probably a dps increase for the ammo. It's a significant penalty but not crippling.
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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